Kristin, who's LTW is Fairy Tale Finder (adopt a unicorn) has moved out of the house and over to Appaloosa Plains. She decided she would have better luck there befriending the Unicorn what with all the other pets and horses that are already there. Her escapades will be tracked right here on the Cartwright blog.
But for now...Damen is taking a kick at the wishing well himself.
Damen is looking for love. Being that he is so busy training Diego and ghost hunting, he decided to wish for it from the wishing well. It took three times kissing the frog, but he finally received....
Shawra Maroof. A quick check with Master Controller shows she is homeless. No, must have someone who has a home of their own. However, it might be fun to pull her leg a little.
Penney has only 5 elixirs to use now to win the Alchemy points for this challenge.
How to get rid of a pesky zombie?
Why, that's easy throw a....
Bottle of Mummy's Curse at her. She took a few steps then disappeared. (changed the resolution on the game, get a better picture and bigger screen area).
On who to use the Potent Zombiefication elixir on was a tough decision. The Cartwrights did not want a playable zombie in the family. So...an elder Sim in the neighborhood was chosen, who had his own house.
Little did he know when he accepted Penney's invitation to visit did he suspect this would happen to him.
Poor poor Adrian. Penney then felt sorry for him and threw a bottle of Potent Bliss at him so he would not be unhappy about being a zombie. heh
Next was the procreation elixir. Well, ASimWen messed up and had Daria drink it herself instead of letting Penney throw it at her. So it was up to Damen to make good use of it. He invited over Vievenne Vasquez and threw the potent friendship elixir at her, then put on the moves. When things were looking good...Shawra shows up in the roll of paparazzi.
Penney ran damage control and invited Shawra inside to get her away from Damen's romance. Penney did not want to ruin Damen's chance at using the elixir!
*Whisper, whisper, whisper!*
Chimes. Will the babies be fairies or werewolves? :)
Right about that time, Daria went into labor. She has taken to sleeping in the butler's bedroom. Ever since Daria gained the genie power to instantly clean the house, they let the butler go.
Meet Waya. Looks like a normal human baby. Her traits are:
Hm. She can salute because her mother is in the military...scare off burglars because her daddy was a cop. I don't know where immune to fire came from, unless it is genie stuff from her mom.
Ah-hah. An imaginary friend. :)
By now there are only two elixirs left for Penny to use. Essence of Magic...restore a witch or fairy's powers. A witchy friend of the Cartwrights was invited over...wand WHOOSH Penney threw it. Really don't know if Addison Ross needed it, but she certainly felt better afterwards.
Go have a fun witchy life now, Addison.
Age of Instant.
Ok, not the best picture. I clicked on 'Use on self" instead of 'drink'. She threw the elixir on the floor right there at the table...heh
Did the birthday celebration hoo-ha....
Elder Penney. Again. She gets the point for using ALL the elixirs. Most at the expense of the citizens of Lucky Palms.
At this stage of her life, Penney decides to try changing ordinary everyday objects into gold, and she succeeds several times. Then she gets a little greedy.
Oh my, what is happening!
A beautiful golden statue of Penney is erected, and her golden ghost appears. Death by Transmutation. Time to add up Penney's points.
Penney did all right for the Challenge. Add that to the 4 that her husband Deangelo got, that is 14 points contributed by Generation 6.
Her statue was placed in the ghost bunker for all the Cartwright ghosts to admire.
This seems to be a good place to end this chapter of the Cartwrights.
Keep on simmin'!